AI Insights · Timothy · September 2022
Top 5 City Building Games in Switzerland Q3 2022
Discover the performance of the top 5 city building games in Switzerland during Q3 2022 on a unified platform, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2022, the top city building games in Switzerland showcased varied performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look into the weekly metrics of these games.
SimCity BuildIt by Electronic Arts showed a mixed trend in weekly revenue, peaking at approximately $10.6K at the end of June and then fluctuating before settling around $8K by the end of September. The game saw an upward spike in downloads mid-July, reaching around 794, but concluded the quarter with a dip to 443. Weekly active users also saw a rise to nearly 9.8K in mid-September, maintaining a consistent presence around 8K towards the end of the quarter.
Land of Empires: Immortal from Nuverse experienced a decline in weekly revenue from $9.5K at the end of June to about $5.5K by the end of September. Downloads for this game showed a downward trend as well, starting at 173 and dropping to 102 by the end of the quarter. Active users followed a similar pattern, decreasing from 331 to 288 over the same period.
Merge County® by Microfun Limited had relatively stable revenue, averaging around $6K, but saw a decline towards the end of the quarter, ending at approximately $5.2K. Downloads dropped steeply from 327 at the end of June to just 9 by the end of September. The number of active users also saw a gradual decline from 1.1K to 731 during this period.
Trading Legend by BUILDING-BLOCKS NETWORK TECHNOLOGY CO.,LIMITED maintained a steady revenue stream in the early part of the quarter, peaking at $7.1K in mid-July, and then gradually declining to $1.9K by the end of September. Active users steadily decreased from 307 to 135 over the quarter.
Global City: Building Games from MY.GAMES B.V. saw a notable increase in weekly revenue, starting at $4K and peaking at nearly $5.8K by the end of September. Downloads showed an initial upward trend, peaking at 952 at the end of August, before dropping to 322 by the end of the quarter. Active users peaked at 1.5K in late August but declined to 863 by the end of September.
For more detailed insights and data, visit Sensor Tower.